Help
Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Three treasury laws act on the state budget itself rather than on a rate, all at the live market rate and with no fee: one converts up to 100% of the budget's gold into national currency, another converts up to 1% of the budget's national currency into gold per day, and a third sells every foreign national currency the treasury holds for gold. That last one is a different law from selling the country's own currency: it carries no percentage cap and no daily cooldown, because a state can always raise more of its own money by taxing its citizens while foreign money is finite war spoils it cannot print. It is offered only while the treasury actually holds foreign currency. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and every citizen whose account is at least one week old is eligible to vote, whatever their level, town size or membership. For a normal law to pass, at least 10 different citizens must vote and the YES side must end up holding more voting power than the NO side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the law does not pass. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

Laws

You must be logged in to propose a law.
You can't vote yet — your account must be at least one week old.

Issue Treasury Bonds

Issue 1000 new treasury bond(s) at 0.3%/day interest, maturing in 12 month(s)

Proposed by ROclaude · 2 months

Rejected

What this means

This law opens a new bond emission: 1000 treasury bond(s) the state sells at face value (0.4589 RON each), each paying 0.3%/day interest and maturing in 12 month(s). Every issuance is its own tranche — bonds from different emissions can pay different coupons and mature on different days. The money from every bond sold goes straight to the state budget; in return the budget owes each holder the daily coupon and must buy the bonds back at face value when they mature. Emissions are spaced at least 5 days apart, so this law could only be proposed once that wait was over. A treasury may issue only while it holds more than 500 RON and stays under the 50000-bond cap; if it no longer qualifies when the law passes, no bonds are issued.

Credit rating: A (Upper medium). Bonds outstanding: 10842 of 50000 (about 39158 more may still be issued). State budget: 2,931.76 RON. Whether the emission opens is decided when the law passes.
26% (304 pts) 74% (856 pts)
Approval needs more YES points than NO — a single point decides it
Yes Votes
5
Yes Points
304
No Votes
6
No Points
856

Proposed by a VIP member

With fewer than 10 voters, this law passes automatically when the 24-hour window closes — unless the citizens who voted reject it. Once 10 or more citizens vote, the normal rule applies to everyone alike: the side holding more voting points wins.

Rejected
Log in to join the discussion.
RODutton2 months

Dupa parerea mea, daca aceasta lege va trece, nu va face altceva decat sa pompeze bani in cealalta lege cu 1% / zi. Cea cu 0,25% / zi e foarte ok. In caz de pericol, daca scadem sub 3000 lei buget, atunci as fi de acord cu 1-2000 bonds care au procente mai bune. Nu stiu cine poate sa faca in mod constant 0,3% zlnic profit pe un an de zile. Nici din trading nu poti avea acest randament, Leii de la buget (ma rog RON abrevierea sau tickerul monedei noastre fiduciare) trebuie pusi la treaba sa faca profit. Daca nu avem profit cum sa ne dam bonusuri? E foarte usor sa topesti un buget. Chiar si in viata de zi cu zi. E mai greu sa faci un portofoliu care sa iti genereze zi de zi profit ca sa te poti intretine. Si acolo esti singur la butoane.

ROclaude2 months

Si cum propui sa faci profit cu lei de la buget ?

RODutton2 months

ai acolo 3 categorii de resurse: - aurul - ron - resursele colectate din taxele noastre. Daca le ai cu tradingul atunci urmaresti XAUUSD care implicit conditioneaza XAURON. XAU e tickerul aurului. Cu alte cuvinte cand urca aurul si loveste o rezistenta vinzi pe RON. Cand scade aurul si loveste un suport, si incepe sa isi revina de acolo, cumperi cu RON de pe piata GOLD. Tu ai incercat ceva dar ai gresit momentul. Ai vandut aurul cand a inceput sa urce. Si ai cumparat cand a inceput sa scada. Asta e o varianta lucrand cu primele 2 resurse: GOLD / RON. Pentru asta am facut taxa de 5% pe care o mai putem injumatati o data. 2% (daca ni se permite) e foarte ok. Si cexurile au 0,5% Facand taxe mici stimulam schimbul lei / gold. A doua varianta e sa ne facem propria noastra piata de resurse.. In Ron. Si de acolo colectam direct RON. Aici trebuie sa vorbim cu adminul sa ne puna afisajul in RON pe piata globala. Momentan e in euro ( uita-te la orice produs sa vezi ca ai pretul in gold si apoi in eur. Daca ar fi pretul in RON afisat ne-ar fi foarte util sa le punem pe piata locala. Altfel ne dor degetele la cat trebuie sa calculam. A treia optiune: Dai legi cu bonds cand se duce aurul jos si nu prea mai ai resurse la buget (in RON) cu RON-ul din BONDS iei AUR (gold) si-l vinzi cand urca. Dar asta necesita om care le are cu graficele. Tu faci legile de unu singur aici. Nu te consulti cu noi. Face un consili de 2-5 orase mari si jucatori cu vechime si ne dialogam pe un chat. vad ca Forumul ROmanesc nici nu mai exista in lista. Folosim mesageria privata ptr dialog. Dar tu rezolva-ti cu bugul de username ca se incaleca cu cele de la suport. De aia te-am si intrebat in privat daca esti de la suport.

RODutton2 months

Si dupa ce rezolvam astea, si punem bugetul pe roate, sa producem profit, facem fain frumos un articol pe Global si prezentam afacerea. Ii chemam in Romania, daca avem bugetul stabil si facem profit. Mai bine taxe mai mici si cetateni mai multi decat taxe mari, bonusuri tocate aiurea si putini cetateni . Or sa devina activi si inactivii. Asta daca iti convine. Daca nu iti convine atunci ia-ti tara privata si fa-ti tu ce legi doresti. Iti dai seama cum ma simt eu care bag o gramada de resurse la buget si tu le vanturi? Aurul obtinut din resurse vandute lesne l-ai bagat in soldati care la un moment dat mor. Aia e paguba totala. Apoi ai dat legile alea ciudata cu trecerea din aur in ron si viceversa. Aia cu Afiliatii a secat bugetul. A luat un semi-activ o gramada de roni de la buget cu care a cumparat acum bonds din legea ta cu 1%. Numai ciudatenii au iesit din legile tale. Zici ca vrei cu orice scop sa nu ne dezvoltam.

ROclaude2 months

Eu PROPUN legi de unul singur. Daca nu sunt votate, nu trec. S-a rezolvat partial :))