Help

Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Three treasury laws act on the state budget itself rather than on a rate, all at the live market rate and with no fee: one converts up to 100% of the budget's gold into national currency, another converts up to 1% of the budget's national currency into gold per day, and a third sells every foreign national currency the treasury holds for gold. That last one is a different law from selling the country's own currency: it carries no percentage cap and no daily cooldown, because a state can always raise more of its own money by taxing its citizens while foreign money is finite war spoils it cannot print. It is offered only while the treasury actually holds foreign currency. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and only players with at least 25 citizens in their town are eligible to vote. For a normal law to pass, at least 10 different citizens must vote and the YES side must end up holding more voting power than the NO side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the law does not pass. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

Laws

You must be logged in to propose a law.
You can't vote yet — reach level 2 or grow your town to at least 20 population.

Issue Treasury Bonds

Issue 1000 new treasury bond(s) at 1%/day interest, maturing in 12 month(s)

Proposed by ROclaude · 12 days

Approved

"Nu stiu exact cum merge treaba 100% pentru ca este un modul nou introdu, dar putem emite bond-uri care platesc pana la 1% / zi cu maturitate la un an, in moneda nationala. Daca nu le vinzi, peste un an primesti ce ai platit. In fiecare zi primesti dobanda de 1%. Asa scrie in help / descrierea legii. Ramane de vazut ce se intampla dupa ce este aprobata. Si cine le cumpara primul :)"

What this means

This law opens a new bond emission: 1000 treasury bond(s) the state sells at face value (0.4542 RON each), each paying 1%/day interest and maturing in 12 month(s). Every issuance is its own tranche — bonds from different emissions can pay different coupons and mature on different days. The money from every bond sold goes straight to the state budget; in return the budget owes each holder the daily coupon and must buy the bonds back at face value when they mature. Emissions are spaced at least 5 days apart, so this law could only be proposed once that wait was over. A treasury may issue only while it holds more than 500 RON and stays under the 50000-bond cap; if it no longer qualifies when the law passes, no bonds are issued.

Credit rating: AAA (Prime). Bonds outstanding: 11000 of 50000 (about 39000 more may still be issued). State budget: 4,737.00 RON. Whether the emission opens is decided when the law passes.
100% (1188 pts) 0% (0 pts)
Approval needs more YES points than NO — a single point decides it
Yes Votes
13
Yes Points
1188
No Votes
0
No Points
0

Proposed by a VIP member

With fewer than 10 voters, this law passes automatically when the 24-hour window closes — unless the citizens who voted reject it. Once 10 or more citizens vote, the normal rule applies to everyone alike: the side holding more voting points wins.

Approved
Log in to join the discussion.
RODutton12 days

E foarte buna ideea. O sa atragem si investitori straini daca ne dezvoltam bine. De asemenea suntem interesati acum sa dezvoltam si piata locala (adica sa incepem sa vindem produsele pe RON) la pret apropiat de pretul de pe golabl. Producem RON? cumparam bonds = primim dobanda zilnica in RON, In Real Life, bonds-urile guvernamentale sunt foarte bune. Guvernele se imprumuta cu bani de la populatie si investitorii straini. Moneda fiduciara a respectivei tari este pusa la lucru. Iar cu banii respectivi tara poate lucra. Depinde de noi, cei care administram tara, cat capital putem atrage. Asta e un MEGA ATU sa facem legile cu cap de acum inainte si sa dezvoltam bugetul so Trezoreria tarii.

In effect the people that buy the bonds will get get $3.65 for every $1.00 invested based on your rule change. The catch is if your treasury falls below $100.00 (it is at $12,000 atm) then no player will get their initial investment back until it goes back above $200.00.

RODutton12 days

You have a good grasp of the general risk, but the math and the rules are slightly different under this new update. First of all, at a daily interest rate of 0.25% over one year, the total return is approximately $1.91 for every $1.00 invested (91.25% pure profit from interest + getting your initial investment back at maturity). Secondly, if the treasury drops below $100, coupons are still paid out (this triggers austerity, not bankruptcy). Payments only stop completely (Default) if the budget drops so low that it cannot cover the daily interest bill. Beyond the numbers, you are absolutely right: the challenge is to treat this like a real business. As long as expenses exceed revenues, we are heading in the wrong direction. Those of us with experience who manage larger cities will need to coordinate on the laws voted in Congress. We must stimulate production and develop the local market to sell products in our national currency, giving it real utility. It is exactly like in real life: as a mayor, you build infrastructure, attract investors, and create jobs so you have a tax base to support the budget. If laws are passed simply to 'drain' money from the state budget without a proper coverage strategy, those measures will act as parasites. They will drive the state straight into default, rendering the bonds bought by citizens completely worthless

@Dutton So based on this law at 1% daily isn't that going the wrong direction? I would have thought a more sensible option is 0.10% daily?

UAJorjgvara11 days

@Mandalorian Oligarchs will own state budget flows :))

@Jorjgvara lmao