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Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Three treasury laws act on the state budget itself rather than on a rate, all at the live market rate and with no fee: one converts up to 100% of the budget's gold into national currency, another converts up to 1% of the budget's national currency into gold per day, and a third sells every foreign national currency the treasury holds for gold. That last one is a different law from selling the country's own currency: it carries no percentage cap and no daily cooldown, because a state can always raise more of its own money by taxing its citizens while foreign money is finite war spoils it cannot print. It is offered only while the treasury actually holds foreign currency. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and every citizen whose account is at least one week old is eligible to vote, whatever their level, town size or membership. For a normal law to pass, at least 10 different citizens must vote and the YES side must end up holding more voting power than the NO side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the law does not pass. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

Laws

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Change Tax

Exchange tax 5%

Proposed by RODutton · 2 months

Approved

"Am facut aceasta lege pentru a se citi acest mesaj: ”S-au vandut pentru a treia oara in ultimele 2 saptamani resursele colecate de la noi. Pentru Aur. Ati luat soldati de aurul din resurse cand puteam bine mersi sa sustinem noi, orasele mari orice atac. Asa stau acolo blocati soldatii, pana vor muri. Legat de aurul obtinut din resursele vandute (unele foarte ieftin s-au dat) trebuie convertit in RON (dar urmarim XAU/USD cand va atinge zona de 4400-4600 USD). Atunci e un moment bun de convertit aurul obtinut din resurse in RON sa ne putem sustine. Taxele actuale sunt mari la 10%. Un 5% e suficient ptr buna dezvoltare a bugetului dar si a noastra. In concluzie: ri facem taxe sa ne putem sustine ori nu mai dam legi. Iar legat de Piata de resurse si locuitori / armata: - Cand cumparati, cumparati de la Romani, daca sunt in lista cu pretul deblocat. Daca nu sunt romani si e Bugetul Romaniei la vanzare, cumparati de la Buget. Asa ne vom sustine”"

What this means

Exchange tax is a percentage charged when citizens exchange one currency for another (for example converting gold to the local currency). It is taken from the amount being converted and goes to the country budget.

Higher

Raising it earns the country budget more from every exchange, but makes converting money more expensive for citizens, which can discourage trading currencies.

Lower

Lowering it makes currency conversions cheaper for citizens and can encourage more exchanging, while the country budget earns less from each one.

This is a neutral explanation to help you decide — it doesn't favor either side.

100% (1061 pts) 0% (0 pts)
Approval needs more YES points than NO — a single point decides it
Yes Votes
11
Yes Points
1061
No Votes
0
No Points
0
Participation 11 / 10 voters
A law needs at least 10 voters, and then more YES points than NO, or it is rejected.
Approved
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ROtoatesmart2 months

haideti sa propunem legi spre neschimbare, doar pentru a ne creste energia, le votam negativ pentru a nu influenta economia, dar ne crestem energia cu 50 gratis!!!

10
RODutton2 months

E o idee buna