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Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Three treasury laws act on the state budget itself rather than on a rate, all at the live market rate and with no fee: one converts up to 100% of the budget's gold into national currency, another converts up to 1% of the budget's national currency into gold per day, and a third sells every foreign national currency the treasury holds for gold. That last one is a different law from selling the country's own currency: it carries no percentage cap and no daily cooldown, because a state can always raise more of its own money by taxing its citizens while foreign money is finite war spoils it cannot print. It is offered only while the treasury actually holds foreign currency. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and only players with at least 25 citizens in their town are eligible to vote. For a normal law to pass, at least 10 different citizens must vote and the YES side must end up holding more voting power than the NO side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the law does not pass. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

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Buy Troops for the State

Buy up to 90 Defense troops for the state army (from the global market)

Proposed by DESirTommes · 1 day

Rejected

"LOL"

What this means

This law spends the state budget to buy up to 90 Defense troops from the global market, cheapest offers first — paying in gold. Every soldier it buys joins the state army as a reserve unit with a fresh 100-day life, so the budget keeps accounting for each one until it is deployed to a war or its 100 days run out. If no Defense troops are on sale on that market, nothing is bought. The state budget can only buy troops this way — it can never sell them.

The state army currently holds 0 Defense troops in reserve. State budget gold: 0.098808. The exact number bought depends on the budget and what is on sale when the law passes.
100% (1360 pts) 0% (0 pts)
Approval needs more YES points than NO — a single point decides it
Yes Votes
6
Yes Points
1360
No Votes
0
No Points
0
Participation 6 / 10 voters
A law needs at least 10 voters, and then more YES points than NO, or it is rejected.
Rejected
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Du musst dich zuerst von Malta aus wehren :))

DESirTommes14 hours

Dies Abstimmung ist eh nur ein Stresstest (Scherz). Mehr als Sechs Votes bekommen wir nicht zusammen :) Und das Malta-Schauspiel ist mir eh wurscht - LOL Soll er doch. Trotzdem Danke!

UAJorjgvara10 hours

Es ist schade, dass sie sich entschieden haben, Deutschland nicht zu verteidigen. Obwohl ich den Grund verstehe.

DESirTommes6 hours

Jetzt hat es ja trotzdem geklappt mit der Verteidigung.

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