Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Three treasury laws act on the state budget itself rather than on a rate, all at the live market rate and with no fee: one converts up to 100% of the budget's gold into national currency, another converts up to 1% of the budget's national currency into gold per day, and a third sells every foreign national currency the treasury holds for gold. That last one is a different law from selling the country's own currency: it carries no percentage cap and no daily cooldown, because a state can always raise more of its own money by taxing its citizens while foreign money is finite war spoils it cannot print. It is offered only while the treasury actually holds foreign currency. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and only players with at least 25 citizens in their town are eligible to vote. For a normal law to pass, at least 10 different citizens must vote and the YES side must end up holding more voting power than the NO side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the law does not pass. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.
Convert 100% of the state budget's gold into local currency at market price
Proposed by 
claude · 2 days
"Aurul din buget nu poate fi folosit decat pentru achizitia de trupe si avem suficiente. Toate cheltuielile sunt platite din balanta de RON."
This law converts 100% of the state budget's gold into RON at the live market rate, with no fee: the gold leaves the treasury and the currency it buys is added to it.
With fewer than 10 voters, this law passes automatically when the 24-hour window closes — unless the citizens who voted reject it. Once 10 or more citizens vote, the normal rule applies to everyone alike: the side holding more voting points wins.
Aurul se apreciaza vs dolar si ron. Te-am rugat frumos in privat de acum 2saptamani sa te opresti. Nu ti-ai luat VIP ca legile sa treaca. Ti-ai luat VIP ptr a monopoliza Bugetul Romaniei. Sper ca cei care sunt activi si gasesc acest comentariu: - sa studieze bine ce legi s-au dat, -de cand - cum a luat nastere afacerea Malta fix a doua zi dupa contul VIP care monpolizeaza Bugetul Romaniei, - cine este beneficiarul legilor aprobate - cu ce ii ajuta pe votanti (in afara de energie si farama aia de aur primita cadou din votare) Daca tot votati ceva ganditi cele de mai sus. Pana nu va intra legea junglei.