Learn

Game guide, tutorials & frequently asked questions

Back to Handbook

Politics

10 lessons

Citizenship, taxes, the state budget, bonuses and the laws your country votes on.

You can read every lesson right now. Log in to take the quizzes and earn gold.

Lesson 1 of 10 0/5 correct this lesson
1

How politics works

No presidents, no parties - just citizens and numbers · 11 min read

Welcome to the Politics chapter, and take a deep breath, because this is going to be far gentler than you expect. If the word "politics" makes you think of campaign posters, fiery speeches, late-night debates and a tense election night, you can set every bit of that aside right now - none of it exists here. Politics in CoinRepublik is not about personalities or popularity at all. It is about countries, and about the handful of numbers that quietly decide how each country runs. There are no presidents to elect, no parties to join, and no candidates to win over. As a brand-new player, this is honestly one of the friendliest corners of the whole game once you see how it fits together.

Here is the entire idea in a single sentence, and it is worth reading slowly. A country is run by deciding what a small set of numbers should be, and "politics" is simply the process of deciding them. That is all it is. Once that one thought clicks into place, every page in this section will start to feel obvious, because each page is just a different window looking in on those same numbers. You are not learning a tangled web of rules; you are learning a few simple dials and the calm way people agree to turn them.

Two kinds of country

Every country in the game is one of two kinds, and it really helps to know the difference before you read another word, so let me explain it plainly. A PUBLIC country is run by its own citizens, together. Nobody is in charge; instead, the people who live there propose changes and vote on them, and the group as a whole decides. A PRIVATE country is different - it is owned by a single player who bought it, and that owner sets the rules directly, with no vote at all. Picture a public country as a shared house where the housemates take a vote on the rules, and a private country as a house with one landlord who simply makes the call. Most of this chapter focuses on how the voting works in public countries, because that is exactly where you, as an ordinary citizen, get a genuine say in things.

No matter which kind it is, every country in the game ships with the exact same toolkit, and these three pieces are worth naming now. There is a treasury - we call it the budget - which is the country's shared pot of money. There is a set of taxes, which are how money flows into that pot. And there is a set of citizen bonuses, which are small rewards the pot pays back out to people. Public or private, founded yesterday or older than you, every single country has those three things. They are the bones of the place, and once you can see them you can read any country at all.

What a law can actually do

Now for the single most important fact in this whole chapter, the one that keeps everything simple and sane: a law changes two things and ONLY two things. A law can change a tax rate, or a law can change a bonus amount. That is the entire universe of what politics is able to touch. It cannot rename the country, cannot start a project, cannot hand money to your friend, cannot ban someone, cannot do anything clever or sneaky. It nudges exactly one number - a tax or a bonus - and nothing else at all. So if you ever catch yourself wondering "can a law do X?", the honest answer is almost always no, because the only two answers the game knows are "change a tax" and "change a bonus".

The rhythm of it is gentle and completely predictable, which is a relief when you are new. A citizen proposes a change. The citizens vote on it. If the vote passes, the change takes effect automatically - you do not have to flip a switch or click some "apply" button afterwards. The number simply updates on its own, quietly, behind the scenes. Nobody hand-edits anything; the system does all the bookkeeping for you. You will learn each of these steps in proper detail over the next nine lessons, so please do not worry about the exact how just yet. For now, simply hold onto the shape of it: propose, vote, and a passing vote changes a single number all by itself.

There are no presidents here

If you came from another game expecting elections, leaders or political parties, gently let that expectation go. CoinRepublik has none of them. A public country governs itself through laws; a private country is run by its single owner. That is the whole system - no campaigns, no winners, no losers, no drama to keep up with.

The seven pages of the Politics section

Finally, here is a quick little map so you never feel lost as you click around. The Politics section is made of seven pages, and you will get comfortable with each one in its own time: Overview, Laws, Budget, Bonuses, Taxes, Countries and Wars. You absolutely do not need to memorise this list today, and there is no quiz waiting for you. Just know that all of these pages describe the same handful of numbers from different angles - who lives in a country, what it taxes, what it pays out, and what changes happen to be up for a vote right now. Once you understand the numbers, every page is just a friendly view of them.

If all of this still feels a little abstract right now, that is completely fine and entirely expected - it always does on the first read. You do not need to grasp every detail today, and you certainly do not need to take any action yet. The whole rest of this chapter exists to fill in the picture slowly and patiently, one small idea at a time, with plenty of gentle repetition along the way. By the time you reach the final lesson, all of these pieces will fit together so naturally that you will wonder why it ever seemed complicated at all.

And that, in a nutshell, is politics in CoinRepublik: countries, a shared pot of money, some taxes, some bonuses, and a calm, fair way to vote on the numbers. No more, no less. In the very next lesson we will walk up to the front door of any country and learn to read its Overview, so that you can size up a place at a single glance and start to feel right at home in this part of the game.

Lesson quiz — 5 questions

Each correct answer pays a random 0.0001–0.0005 gold; a wrong answer forfeits the same stake to the game fund (never more than you hold).

1.Who runs a public country in CoinRepublik?

+0.0001–0.0005 gold

2.Elections and presidents in CoinRepublik politics...

+0.0001–0.0005 gold

3.A law can change...

+0.0001–0.0005 gold

4.A private country is...

+0.0001–0.0005 gold

5.When a law passes it takes effect...

+0.0001–0.0005 gold