Here is a gentle, long-running reward that sits quietly underneath everything else you do: your town has a level, and it climbs the more you play. You never have to chase it or manage it - it simply grows on its own as an honest record of all the work you have put into the place. Think of it less as a task to tick off and more like the rings inside a tree: a quiet measure of how much living your town has done.
Experience comes from doing
Every town action you take earns your town a single point of experience. Not gold, not energy - just one point of experience, added the moment the action goes through. By "action" we mean the real, hands-on moves of running your town, the very things this whole chapter has been teaching you. Each one nudges your town a step further along.
- Starting a production run, and collecting finished production.
- Recruiting new citizens at the city hall.
- Hiring a worker into a building, and training a specialist at a school.
- Buying a land plot, and cleaning a patch ready to build.
- Building, upgrading, renovating or demolishing.
Notice the common thread: these are all the active, town-running moves of the core loop. Reading these lessons and answering their quizzes does not add town experience - that path rewards you with gold instead. Town experience is earned only by doing the work of the town itself, which is exactly as it should be. The level measures your town, not your reading.
Each level is harder than the last
Your town starts at level 1. To reach level 2 it needs to bank 100 experience - so a hundred actions. To climb from level 2 to level 3 it needs 200 more, and from level 3 to level 4 it needs 300 more, with the price rising by another hundred at every step beyond. The early levels arrive quickly and feel encouraging; the later ones become a genuine long-term goal that only a dedicated, well-run town will reach.
The rule in one line
To climb from one level to the next, your town needs its current level times 100 actions: 100 to reach level 2, 200 to reach level 3, 300 to reach level 4, and onward from there. Every action is one step - higher levels simply ask for more of them.
Let us walk a quick example so it sticks. A brand-new town at level 1 plays steadily - building, recruiting, producing, collecting - and after a hundred of those actions it tips over into level 2. Now the counter resets and the next climb asks for two hundred. The same busy pace that earned level 2 will take about twice as long again to earn level 3. Nothing is locked or gated behind any of this; it is simply a milestone that quietly honours the towns that keep turning the wheel.
Why build it this way? Because it rewards patience and consistency, the very habits this whole handbook keeps gently pointing you toward. A level cannot be bought or rushed - it is earned one action at a time, which makes a high-level town an honest badge of a player who has truly run their place, day after day. There is no shortcut, and that is exactly what makes it worth something. So keep playing the loop you have learned, let your level take care of itself, and welcome again to CoinRepublik. You are going to do just fine.