Comments (9)

Yes from me, buddy! You’ve done a quick rundown of the most essential activities a beginner can do in CoinRepublik. Of course, we might have different opinions, but those will be debated over time, based on everyone's individual experience. For instance, I preferred not to upgrade the Town Hall at the beginning, because the 2 citizens I could recruit at level 1 were more than enough for me. I did the exact same thing with the School. I preferred to buy them fully trained straight from the marketplace. Why? First of all, resources were quite expensive, both for the School upgrade and for the recruitment process itself. Plus, you won't need training that often early on. Maybe later down the road, when your happiness level drops or rises past 60%, and you’ll want to train citizens just to flip them on the market for a profit. Other than that, I completely agree with what you’ve laid out here. A short and straight-to-the-point article. Great job!

Greeting from Venezuela. Indeed it was a good explanation about the essential mechanics of the game. Contrary to other players that rely in the great amount resources they receive from referal I honestly prefer my city self sustainable. I prefer to build, train and produce all by myself because thats the way I am.
Interested you give step for play and building, I can build from it's step.. upgrade level city for much recruit and you make me to easy play and building school for get recruit or make much profesi from profesor and police.. upgrade level for get much profesi, I want read next you post.

Within the city, we have various buildings and resources, each serving a specific function. This game is not merely about luck; it requires skill to construct city buildings and upgrade the levels of existing structures and infrastructure. At the City Hall, the number of workers you can recruit depends on the building's level: Level 1 allows for +1 worker, Level 2 for +2, Level 3 for +3, Level 4 for +4, and Level 5 for +5. Since the City Hall caps at Level 5, once you reach this maximum level, you can recruit up to five workers at once. The School offers various job types—ranging from entry-level roles to those unlocked at the final level—with a total of 11 professions available upon
> Ótimo artigo! O resumo sobre as funções da Prefeitura e da Escola ficou bem claro e ajuda muito a entender como recrutar trabalhadores e liberar novas profissões. Além disso, as dicas sobre os pré-requisitos para minerar ouro e a importância do frango na expansão do terreno são fundamentais para não travar a evolução na cidade. Excelente conteúdo!

One thing that ties all these systems together is planning ahead instead of reacting to shortages. Buying missing resources from the market is convenient, but players who anticipate their future needs can often avoid production delays altogether. Keeping a small reserve of frequently used materials may not seem exciting, yet it helps maintain a steady workflow and reduces the need to interrupt long-term plans whenever an unexpected shortage appears.

Thanks for sharing this detailed guide! There is a lot of useful information here, especially for newer players who are still learning how the different buildings, professions, resources, and gold production requirements work. I also like the reminder to keep an eye on essential resources like chicken meat and to use the Marketplace when something is missing. This is a helpful overview for anyone trying to understand the basics and grow their city step by step.
I’m interested in learning more about the steps for playing and building. If you can explain the process step by step, I can follow along and build my city more effectively. Upgrading the city level to recruit more people, building schools to train recruits, and increasing the number of professions through professors and police all sound very useful. I’d love to learn which upgrades are most important for getting more professions and making the game easier to play and build. I’m looking forward to reading your next post!
Greeting from Venezuela. Indeed it was a good explanation about the essential mechanics of the game. Contrary to other players that rely in the great amount resources they receive from referal I honestly prefer my city self sustainable. I prefer to build, train and produce all by myself because thats the way I am.